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Hi! I am contacting creators/developers on behalf of a graduate researcher studying how Lovecraft is represented in games. If you have time to complete a 10-minute survey about NecronomiNomNom (sorry but comments are closed on that game and I can't find any other way to contact you), please send a message to: masonsmith [at] tamu [dot] edu.

same as elwood... i dont get it either. What did we miss?

I need help and suggestions.

(+1)

I feel like I'm missing something.  I have the axe.  There's a man stuck in a tree.  I can't cut him free with the axe, nor have I found any other way to free him.  I can feed the dog, but there doesn't seem to be any point to doing so.  There's the obvious schmuck bait bad end, but I'm not falling for it.  Is that it?  No real ending?  No way to free the man?  Or have I just overlooked something?

Interesting, I wish there was a better ending. I like the slice of life though and ambience. It felt like there was gonna be something scary but the feeling lead no where specially with that ending. Like the style and feel though, simple yet intriguing

Good game! I like the ambient sound that you have and the color palette is nice as well! 

Good job!